[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_snow_2",screenadapt="coverall", screenadapt="coverall", xScale=1.1,yScale=1.1, x=60)] [PlaySound(key="$d_avg_woodcracle", volume=0, loop=true, channel="a")] [SoundVolume(volume=0.2, channel="a",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 半个月后 [dialog] [charslot(slot = "l", name = "avg_106_franka_1#1$1", duration=1)] [charslot(slot = "r", name = "avg_107_liskam_1#1$1", duration=1, isblock=true)] [delay(time=1)] [charslot(slot = "l", name = "avg_106_franka_1#1$1", focus="l")] [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="n")] [name="芙兰卡"]优等生,我们快在这儿傻等一天了。 [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="r")] [name="雷蛇"]总部信使给我们带回来的消息,你应该也看了。 [charslot(slot = "l", name = "avg_106_franka_1#1$1", focus="l")] [name="芙兰卡"]消息说他们预计会在明天下午到来。 [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="r")] [name="雷蛇"]消息上还说,我们需要提前一天准备接驳需要的各项事宜。 [charslot(slot = "l", name = "avg_106_franka_1#4$1", focus="l")] [name="芙兰卡"]达维镇的接驳功能本来就没什么问题,罗拉花了半天就全准备好了,然后我们就带着所有人在这儿干站着。 [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="r")] [name="雷蛇"]如果你觉得太冷,随时可以去那边临时搭的帐篷里烤烤火。 [charslot(slot = "l", name = "avg_106_franka_1#10$1", focus="l")] [name="芙兰卡"]可如果我不是觉得冷,而是......害怕呢? [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="r")] [name="雷蛇"]害怕什么? [charslot(slot = "l", name = "avg_106_franka_1#4$1", focus="l")] [name="芙兰卡"]我不知道,我只是......不知道达维镇的事到底会怎么收场。 [charslot(slot = "r", name = "avg_107_liskam_1#4$1", focus="r")] [name="雷蛇"]...... [dialog] 雷蛇略显焦躁地把通讯器贴到耳边。 [dialog] [PlaySound(key="$transmission")] [delay(time=2)] [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="n")] 没有可接收的信号,这证明那艘被黑钢干员们称为“本舰”的巴伦基地还未进入通讯的范围。 [dialog] [charslot(slot = "r", posfrom="0,0", posto="-80,0", afrom=1, ato=0, duration=0.7)] [charslot(slot = "l", posfrom="0,0", posto="-80,0", afrom=1, ato=0, duration=0.7)] [SoundVolume(volume=1, channel="a",fadetime=2)] [BackgroundTween(xFrom=60, xTo=-60, duration=3,ease="OutQuad")] [delay(time=2)] [charslot] [charslot(slot = "l", name = "avg_4105_almond_1#2$1", posfrom="60,0", posto="0,0", duration=1)] [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", posfrom="60,0", posto="0,0", duration=1)] [Delay(time=2)] [charslot(slot = "l", name = "avg_4105_almond_1#2$1", focus="l")] [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="n")] [name="罗拉"]杰西卡,不再烤一会儿火了吗? [charslot(slot = "r", name = "avg_1034_jesca2_1#14$1", focus="r")] [name="杰西卡"]不了......天马上就要黑了,无论如何都会觉得冷的。 [dialog] [PlaySound(key="$d_avg_wind", volume=1)] [delay(time=1)] [charslot(slot = "l", name = "avg_4105_almond_1#11$1", focus="l")] [name="罗拉"]杰西卡,你也别太担心,虽然银行确实让人生气,但本舰马上就要来了。 [charslot(slot = "r", name = "avg_1034_jesca2_1#14$1", focus="r")] [name="杰西卡"]...... [charslot(slot = "l", name = "avg_4105_almond_1#11$1", focus="l")] [name="罗拉"]老板可不会让银行那些家伙骑到我们头上来。 [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="r")] [name="杰西卡"]......老板?哪个老板? [charslot(slot = "l", name = "avg_4105_almond_1#1$1", focus="l")] [name="罗拉"]还能有哪个老板,克里夫先生啊! [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="r")] [name="杰西卡"]他...... [charslot(slot = "r", name = "avg_1034_jesca2_1#14$1", focus="r")] [name="杰西卡"]我也说不好,毕竟......说到底克里夫先生是个生意人。 [dialog] [charslot] 杰西卡沉默着看向平台的方向,手习惯性地伸进口袋,摩挲着其中的子弹。 [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="n")] [charslot(slot = "l", name = "avg_4105_almond_1#2$1", focus="l")] [name="罗拉"]嗯......? [charslot(slot = "l", name = "avg_4105_almond_1#7$1", focus="l")] [name="罗拉"]......杰西卡,你看那里,是不是有火光...... [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="r")] [name="杰西卡"]哪里? [charslot(slot = "l", name = "avg_4105_almond_1#7$1", focus="l")] [name="罗拉"]就地块上,靠近矿厂厂区的部分,可能是取暖失火了—— [dialog] [PlayMusic(intro="$corrosion_intro", key="$corrosion_loop", volume=0.6)] [delay(time=1.5)] [charslot(slot = "l", name = "avg_4105_almond_1#6$1", focus="l")] [name="罗拉"]等等,不对,起火点不止一个......这、这究竟...... [dialog] [StopSound(channel="a", fadetime=2)] [charslot(slot = "r", name = "avg_1034_jesca2_1#1$1", focus="r")] [delay(time=1)] [charslot(slot = "r", name = "avg_1034_jesca2_1#11$1", focus="r")] [delay(time=1)] [PlaySound(key="$d_avg_snowrun", volume=1, loop=true, channel="b")] [StopSound(channel="b", fadetime=2)] [charslot(slot = "r", name = "avg_1034_jesca2_1#11$1", posfrom="0,0", posto="300,0", afrom=1, ato=0, duration=0.5, isblock=true)] [charslot(slot = "l", name = "avg_4105_almond_1#6$1", focus="l")] [name="罗拉"]杰西卡?! [dialog] [charslot(slot = "l", name = "avg_4105_almond_1#6$1", posfrom="0,0", posto="60,0", afrom= 1, ato=0, duration=0.7)] [SoundVolume(volume=0.2, channel="a",fadetime=2)] [BackgroundTween(xFrom=-60, xTo=60, duration=1.5,ease="OutQuad")] [Delay(time=0.71)] [charslot] [charslot(slot = "l", name = "avg_106_franka_1#1$1", posfrom="-80,0", posto="0,0", duration=0.7)] [charslot(slot = "r", name = "avg_107_liskam_1#1$1", posfrom="-80,0", posto="0,0", duration=0.7, isblock=true)] [PlaySound(key="$transmission")] [delay(time=2)] [charslot(slot = "r", focus="n")] [name="通讯音"]......小队,黑钢......舰预计将在......后到达...... [charslot(slot = "r", name = "avg_107_liskam_1#3$1", focus="r")] [name="雷蛇"]收到。 [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="r")] [name="雷蛇"]杰西卡,你去告诉大家—— [PlaySound(key="$d_avg_snowrun", volume=0.4, loop=true, channel="b")] [StopSound(channel="b", fadetime=2)] [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="n")] [name="杰西卡"]队长,地块上有数个起火点,不知道出了什么问题,我得去看看! [charslot(slot = "l", name = "avg_106_franka_1#5$1", focus="l")] [name="芙兰卡"]怎么偏偏是这种时候......但我们已经收到了本舰发来的信号,巴伦基地离我们已经不远了—— [dialog] [charslot(slot = "l", name = "avg_106_franka_1#6$1", focus="l")] [name="芙兰卡"]杰西卡——杰西卡!你到底要去哪?!队长,怎么办? [charslot(slot = "r", name = "avg_107_liskam_1#1$1", focus="r" )] [name="雷蛇"]让她去吧......我们继续接驳任务。 [dialog] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="bg_cherunder_2",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [PlaySound(key="$gavel1", volume=0.2)] [Delay(time=0.5)] [PlaySound(key="$gavel2", volume=0.2)] [Delay(time=1)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", name = "avg_npc_1038_1#7$1", posfrom="0,-20", posto="0,0", duration=1, isblock=true)] [name="迈尔斯"]......什么声音啊,大晚上的...... [dialog] [PlaySound(key="$gavel1", volume=0.5)] [Delay(time=0.5)] [PlaySound(key="$gavel2", volume=0.5)] [Delay(time=2.5)] [charslot(slot = "m", name = "avg_npc_1038_1#10$1")] [name="迈尔斯"]哪里来的动静...... [dialog] [PlaySound(key="$gavel1", volume=1)] [Delay(time=0.5)] [PlaySound(key="$gavel2", volume=1)] [Delay(time=0.2)] [PlaySound(key="$d_avg_axeimp", volume=0.6)] [Delay(time=1.5)] [musicvolume(volume=0.6, fadetime=1)] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_land_impact", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [charslot(slot = "m", name = "avg_npc_1038_1#5$1")] [name="迈尔斯"]有人在砸动力炉?! [dialog] [PlaySound(key="$rungeneral", volume=1)] [charslot(duration=1, isblock=true)] [curtain(direction = 6,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [Background(image="bg_indoor_u",screenadapt="coverall")] [curtain(direction = 6,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [PlaySound(key="$d_avg_audience_chaos", volume=0.3)] [CameraShake(duration=0.8, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$glass", volume=0.2, loop=true, channel="bgs")] [StopSound(channel="bgs", fadetime=2)] [PlaySound(key="$d_avg_riot", volume=0, loop=true, channel="e")] [SoundVolume(volume=0.3, channel="e",fadetime=2)] [Delay(time=2)] [PlaySound(key="$d_avg_gunload", volume=0.4)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1034_1#10$1", posfrom="0,-20", posto="0,0", duration=1, isblock=true)] [name="伍德洛"]...... [dialog] [charslot(slot = "m", name = "avg_npc_1034_1#10$1", focus="n")] 伍德洛将枕头下的铳械摸出,凝神细听从楼下传来的响动。 [charslot(slot = "m", name = "avg_npc_1034_1#10$1", focus="n")] [name="海伦娜"]伍迪,快下来!有人闯进来了! [dialog] [PlaySound(key="$rungeneral", volume=1)] [charslot(duration=1, isblock=true)] [SoundVolume(volume=0, channel="e",fadetime=2)] [curtain(direction = 2,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [Background(image="42_g7_sonwydowntown_n",screenadapt="coverall")] [PlaySound(key="$d_avg_snowstormflp", volume=1, loop=true, channel="c")] [curtain(direction = 2,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1035_1#6$1")] [name="里昂"]呕......难受死了。 [name="里昂"]早知道......就不喝那么多了。 [name="里昂"]困死了,就地躺倒算了......这样明早肯定就在街边冻硬实了...... [charslot(slot = "m", name = "avg_npc_1035_1#2$1")] [name="里昂"]唉...... [dialog] [charslot] [StopSound(channel="a", fadetime=2)] [SoundVolume(volume=0.8, channel="e",fadetime=1)] [CameraShake(duration=0.8, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_land_impact", volume=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1035_1#10$1")] [name="里昂"]什么声音......怎么回事......? [dialog] [StopSound(channel="c", fadetime=1)] [SoundVolume(volume=0, channel="e",fadetime=2)] [curtain(direction = 6,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [Background(image="bg_labcorridor",screenadapt="coverall")] [curtain(direction = 6,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot = "r", name = "avg_npc_1044_1#1$1", duration=1)] [delay(time=0.5)] [PlaySound(key="$rungeneral", volume=0.4)] [charslot(slot = "l", name = "avg_npc_1044_1#1$1", duration=1, isblock=true)] [delay(time=1)] [charslot] [charslot(slot = "m", name = "avg_npc_1038_1#5$1")] [name="迈尔斯"]这怎么回事?! [charslot(slot = "m", name = "avg_npc_1045_1#1$1")] [name="黑钢工程小队成员"]老、老伯你快走,这里......唔、这些人突然闯了进来......又砸又抢...... [charslot(slot = "m", name = "avg_npc_1038_1#5$1")] [name="迈尔斯"]......什么人? [charslot(slot = "m", name = "avg_npc_1044_1#1$1")] [name="冷漠的混混"]呵......原来是你啊,老爷子。 [charslot(slot = "m", name = "avg_npc_1038_1#6$1")] [name="迈尔斯"]你是当时雪地上的...... [charslot(slot = "m", name = "avg_npc_1044_1#1$1")] [name="冷漠的混混"]我命很大的......老爷子,嘘,千万不要声张,会引来其他人的。 [name="冷漠的混混"]老爷子,当时你很幸运,从我手中逃过一劫,不知道现在还有没有这个运气了。 [charslot(slot = "m", name = "avg_npc_1045_1#1$1")] [name="黑钢工程小队成员"]老伯,快走!你一个人对付不了的! [dialog] [charslot(slot = "m", name = "avg_npc_1038_1#1$1")] [delay(time=0.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "r", name = "avg_npc_1044_1#1$1", posfrom="300,0", posto="100,0", duration=0.8)] [delay(time=0.4)] [PlaySound(key="$d_gen_walk_n", volume=0.8)] [charslot(slot = "l", name = "avg_npc_1044_1#1$1", posfrom="-300,0", posto="-100,0", duration=0.8, isblock=true)] [delay(time=2)] [curtain(direction = 2,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [Background(image="42_g3_diner",screenadapt="coverall")] [SoundVolume(volume=0.1, channel="e",fadetime=2)] [curtain(direction = 2,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1034_1#1$1", duration=1, isblock=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1044_1#1$1")] [name="蛮横的混混"]老家伙,你居然也在这儿啊。不错,省得一会儿再去找你了。 [charslot(slot = "m", name = "avg_npc_1034_1#1$1")] [name="伍德洛"]海伦娜,怎么回事?我以为等我下楼,这里已经躺满你打倒的人了。 [charslot(slot = "m", name = "avg_4104_coldst_1#6$1")] [name="海伦娜"]......他们这次胆子大了不少,大概是真疯了。 [charslot(slot = "m", name = "avg_npc_1044_1#1$1")] [name="蛮横的混混"]二位别自顾自说悄悄话啊,有什么好消息不如讲出来一起分享一下。 [charslot(slot = "m", name = "avg_npc_1034_1#10$1")] [name="伍德洛"]真是不知天高地厚的崽子...... [dialog] [PlaySound(key="$d_avg_gunload", volume=1)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1044_1#1$1")] [name="蛮横的混混"]老家伙,那些子弹一定很珍贵吧,珍贵到......你连一个六发的弹巢都没有装满。 [charslot(slot = "m", name = "avg_npc_1034_1#10$1")] [name="伍德洛"]你想说什么? [charslot(slot = "m", name = "avg_npc_1044_1#1$1")] [name="蛮横的混混"]想想也是,这地块上供你用的材料也没有几样啊。 [name="蛮横的混混"]要不然,这么多年了,你天天拿着那把铳,怎么几乎没听说过你给谁来上一梭子呢? [charslot(slot = "m", name = "avg_npc_1034_1#10$1")] [name="伍德洛"]...... [charslot(slot = "m", name = "avg_npc_1044_1#1$1")] [name="蛮横的混混"]兄弟们,先把这两个老家伙放倒,然后就当这里是自己家,看上什么就拿吧。 [dialog] [charslot(slot = "m", name = "avg_4104_coldst_1#6$1")] [delay(time=0.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "r", name = "avg_npc_1044_1#1$1", posfrom="300,0", posto="100,0", duration=0.8)] [delay(time=0.4)] [PlaySound(key="$d_gen_walk_n", volume=0.8)] [charslot(slot = "l", name = "avg_npc_1044_1#1$1", posfrom="-300,0", posto="-100,0", duration=0.8, isblock=true)] [delay(time=1)] [charslot] [charslot(slot = "m", name = "avg_npc_1034_1#10$1")] [delay(time=0.2)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "r", name = "avg_npc_1044_1#1$1", posfrom="300,0", posto="100,0", duration=0.8)] [delay(time=0.4)] [PlaySound(key="$d_gen_walk_n", volume=0.8)] [charslot(slot = "l", name = "avg_npc_1044_1#1$1", posfrom="-300,0", posto="-100,0", duration=0.8, isblock=true)] [delay(time=1)] [curtain(direction = 6,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [Background(image="42_g7_sonwydowntown_n",screenadapt="coverall")] [SoundVolume(volume=1, channel="e",fadetime=2)] [curtain(direction = 6,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot = "r", name = "avg_npc_1044_1#1$1", posfrom="-600,0", posto="200,0", duration=1)] [delay(time=0.5)] [PlaySound(key="$rungeneral", volume=0.6)] [charslot(slot = "m", name = "avg_npc_1044_1#1$1", posfrom="-300,0", posto="100,0", duration=1, isblock=true)] [dialog] [SoundVolume(volume=0.6, channel="e",fadetime=2)] [PlaySound(key="$d_avg_singleblunt", volume=1)] [delay(time=0.5)] [CameraShake(duration=0.8, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$glass", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [delay(time=3)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_npc_1035_1#1$1", posfrom="-300,0", posto="-100,0", duration=2, isblock=true)] [charslot(slot = "l", name = "avg_npc_1035_1#7$1", focus="l", posfrom="-100,0", posto="-100,0", duration=0, isblock=true)] [name="里昂"]你们这些人,干......干什么! [charslot(slot = "m", focus="m")] [name="作乱的混混"]醉鬼,让开。 [charslot(slot = "l", name = "avg_npc_1035_1#7$1", focus="l", posfrom="-100,0", posto="-100,0", duration=0, isblock=true)] [name="里昂"]谁、谁让你在......在这里闹事的,呃...... [charslot(slot = "m", focus="m")] [name="作乱的混混"]大叔,我再请你喝一瓶,你好好睡一觉。 [dialog] [charslot(slot = "m", name = "avg_npc_1044_1#1$1", posfrom="100,0", posto="-100,0", afrom=1, ato=1, duration=0.2, isblock=true)] [CameraShake(duration=0.5, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_glass_break", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5)] [PlaySound(key="$d_gen_walk_n", volume=1, loop=true, channel="b")] [StopSound(channel="b", fadetime=1)] [charslot(slot = "l", name = "avg_npc_1035_1#6$1", posfrom="-100,0", posto="-150,0", afrom=1, ato=0, duration=1, isblock=true)] [delay(time=0.2)] [PlaySound(key="$bodyfalldown2", volume=1)] [delay(time=1)] [charslot(slot = "r", focus="r")] [name="闹事的混混"]大哥,真有你的,醉鬼就该往他脸上来一酒瓶。 [charslot(slot = "m", focus="m")] [name="作乱的混混"]哼。 [charslot(slot = "r", focus="r")] [name="闹事的混混"]东西拿够了,我们去下一家? [dialog] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot = "r", name = "avg_npc_1044_1#1$1", posfrom="200,0", posto="500,0", afrom=1, ato=0, duration=1)] [delay(time=0.5)] [PlaySound(key="$rungeneral", volume=0.6)] [charslot(slot = "m", name = "avg_npc_1044_1#1$1", posfrom="-100,0", posto="400,0", afrom=1, ato=0, duration=1, isblock=true)] [delay(time=2)] [SoundVolume(volume=0, channel="e",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot = "r", name = "avg_npc_005", posfrom="300,0", posto="-100,-20", duration=0.8, isblock=true)] [name="落魄的店主"]里昂,你还好吗......我先扶你起来? [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "r", name = "avg_npc_005", posfrom="-100,-20", posto="-100,0", afrom=1, ato=1, duration=1)] [charslot(slot = "l", name = "avg_npc_1035_1#2$1", posfrom="100,-40", posto="100,0", duration=1, isblock=true)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_005", posfrom="-100,0", posto="-100,0", afrom=1, ato=1, duration=0, focus="r",isblock=true)] [name="落魄的店主"]啧,这群小崽子下手真狠,你脸上全是血...... [dialog] [charslot(slot = "l", name = "avg_npc_1035_1#2$1", posfrom="100,0", posto="0,0", afrom=1, ato=1, duration=1.5)] [charslot(slot = "r", name = "avg_npc_005", posfrom="-100,0", posto="-50,0", afrom=1, ato=1, duration=1)] [delay(time=2)] [charslot(slot = "l", name = "avg_npc_1035_1#1$1", focus="l")] [name="里昂"]我没事......就是头晕...... [dialog] [charslot(slot = "l", name = "avg_npc_1035_1#5$1", focus="l")] [name="里昂"]你这店里面怎么也被砸成这样......他们不光砸了橱窗? [charslot(slot = "r", name = "avg_npc_005", posfrom="-100,0", posto="-50,0", afrom=1, ato=1, duration=0, focus="r")] [name="落魄的店主"]何止是橱窗......他们几乎把我抢干净了。 [charslot(slot = "l", name = "avg_npc_1035_1#1$1", focus="l")] [name="里昂"]今晚到底怎么了? [dialog] [StopSound(channel="a", fadetime=1)] [curtain(direction = 2,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [Background(image="bg_labcorridor",screenadapt="coverall")] [curtain(direction = 2,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "r", name = "avg_npc_1044_1#1$1", duration=1)] [delay(time=0.5)] [PlaySound(key="$d_gen_walk_n", volume=0.6)] [charslot(slot = "l", name = "avg_npc_1044_1#1$1", duration=1, isblock=true)] [delay(time=1)] [charslot(slot = "r", name = "avg_npc_1044_1#1$1", focus="r")] [name="冷漠的混混"]老爷子,我们时间很紧的,就别玩捉迷藏了。 [charslot(slot = "l", name = "avg_npc_1044_1#1$1", focus="l")] [name="狡诈的混混"]你在这儿对不对! [dialog] [charslot(slot = "l", posfrom="0,0", posto="-100,0", duration=0.2)] [CameraShake(duration=0.3, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$gavel1", volume=1)] [delay(time=1)] [charslot(slot = "r", name = "avg_npc_1044_1#1$1", focus="r")] [name="冷漠的混混"]烦死人了,这地方又狭窄,障碍物又多,根本施展不开...... [charslot(slot = "l", name = "avg_npc_1044_1#1$1", focus="l")] [name="狡诈的混混"]所以别他妈到处乱窜了,老不死的! [dialog] [charslot(slot = "r", posfrom="0,0", posto="100,0", duration=0.2)] [CameraShake(duration=0.3, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$gavel2", volume=1)] [delay(time=1)] [charslot(slot = "l", name = "avg_npc_1044_1#1$1", focus="n")] [name="迈尔斯"]唔...... [charslot(slot = "r", name = "avg_npc_1044_1#1$1", focus="r")] [name="冷漠的混混"]你这个腿脚,居然还能避开这一下,真是小瞧你了。看看运气能眷顾你到什么时候。 [dialog] [charslot(slot = "r", name = "avg_npc_1044_1#1$1", posfrom="100,0", posto="-100,0", duration=0.3)] [PlaySound(key="$d_avg_attack_heavy", volume=0.8)] [delay(time=1)] [charslot(slot = "l", name = "avg_npc_1044_1#1$1", focus="n")] [CameraShake(duration=0.8, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [name="迈尔斯"]呃啊! [charslot(slot = "r", name = "avg_npc_1044_1#1$1", focus="r")] [name="冷漠的混混"]呵,终于逮到你了。 [name="冷漠的混混"]你能死在这破地方也挺好,和你很配。 [dialog] [charslot] [name="迈尔斯"]呼......呼...... [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", name = "avg_npc_1038_1#7$1", posfrom="0,0", posto="0,20", duration=2, isblock=true)] [name="迈尔斯"](就再来一下......坚持住,你这把老骨头,能行的......一定能行。) [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_1044_1#1$1")] [name="冷漠的混混"]终于可以和你说再见了,老头。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1044_1#1$1", afrom = 1, ato = 1, duration = 2)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.05, duration = 2, isblock=true)] [charslot] [charslot(slot = "m", name = "avg_npc_1038_1#4$1")] [name="迈尔斯"]想得美...... [dialog] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.3, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5)] [PlaySound(key="$d_avg_axehitscrape", volume=1)] [charslot(slot = "m", name = "avg_npc_1038_1#5$1", posfrom="0,0", posto="100,0", duration=0.2, isblock=true)] [PlaySound(key="$d_avg_waterpipeburst", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.2, r=255, g=255, b=255, fadetime=2, block=true)] [name="迈尔斯"]妈的,混蛋,你完了。 [dialog] [charslot] [charslot(slot = "l", name = "avg_npc_1044_1#1$1", focus="l")] [charslot(slot = "r", name = "avg_npc_1044_1#1$1", focus="n")] [name="狡诈的混混"]这是什么......蒸汽?! [dialog] [PlaySound(key="$d_avg_steamburst", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.8, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0.2, r=255, g=255, b=255, fadetime=1, block=true)] [charslot(slot = "r", name = "avg_npc_1044_1#1$1", focus="r")] [name="冷漠的混混"]好烫——! [dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1038_1#1$1", duration=1, isblock=true)] [charslot(slot = "m", name = "avg_npc_1038_1#4$1")] [name="迈尔斯"]你说的没错,这破地方可是我的家啊,当然和我很配。 [name="迈尔斯"]呼......没人可以在我家闹事...... [dialog] [charslot] [charslot(slot = "l", name = "avg_npc_1044_1#1$1")] [charslot(slot = "r", name = "avg_npc_1044_1#1$1")] [PlaySound(key="$d_avg_steamburst", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.8, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0.2, r=255, g=255, b=255, fadetime=1, block=true)] [charslot(slot = "l", posfrom="0,0", posto="0,-100", afrom=1, ato=0, duration=1)] [playsound(key="$bodyfalldown2", volume=1)] [delay(time=0.2)] [playsound(key="$bodyfalldown2", volume=0.4)] [charslot(slot = "r", posfrom="0,0", posto="0,-100", afrom=1, ato=0, duration=1, isblock=true)] [delay(time=1)] [charslot] [name="冷漠的混混"]呃...... [charslot(slot = "m", name = "avg_npc_1038_1#4$1")] [name="迈尔斯"]都是自找的。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=1)] [curtain(direction = 6,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [Background(image="42_g3_diner",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1034_1#1$1")] [SoundVolume(volume=0.1, channel="e",fadetime=2)] [curtain(direction = 6,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [name="伍德洛"]没错。我的弹巢确实不满,为了让它们能在我的铳里击发,我也确实花了不少功夫。 [charslot(slot = "m", name = "avg_npc_1034_1#2$1")] [name="伍德洛"]所以......我不会把子弹用在你们身上,太不值了。 [dialog] [charslot] 将手铳收回腰间的皮套,老人解开了袖扣,将袖子挽高露出手臂。 [charslot(slot = "m", name = "avg_4104_coldst_1#9$1")] [name="海伦娜"]不是吧,伍迪......都这把年纪了。 [charslot(slot = "m", name = "avg_npc_1034_1#8$1")] [name="伍德洛"]你有多长时间没看我用绳圈了? [charslot(slot = "m", name = "avg_4104_coldst_1#9$1")] [name="海伦娜"]从你把地块外面那些牧兽都卖给商队换物资......大概三四年了? [charslot(slot = "m", name = "avg_npc_1034_1#8$1")] [name="伍德洛"]不错,才三四年。 [charslot(slot = "m", name = "avg_npc_1034_1#1$1")] [name="伍德洛"]我去收拾领头那几个家伙,剩下的你能搞定吗? [charslot(slot = "m", name = "avg_4104_coldst_1#1$1")] [name="海伦娜"]嗯,交给我吧。 [charslot(slot = "m", name = "avg_npc_1034_1#1$1")] [name="伍德洛"]快点的好......离天亮还早,能再倒头睡一觉。 [dialog] [charslot] [PlaySound(key="$d_avg_throwrope", volume=1)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1034_1#1$1")] [name="伍德洛"]很可惜,附近没有几棵树能把你们吊起来,不过房檐下......也不是不行。 [dialog] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1034_1#10$1")] [name="伍德洛"]怎么,都把我们围得水泄不通了,还没人敢打头阵? [charslot(slot = "m", name = "avg_npc_1044_1#1$1")] [name="蛮横的混混"]别得意,老东西,还有你好看的呢。 [dialog] [SoundVolume(volume=0, channel="e",fadetime=2)] [musicvolume(volume=0.2, fadetime=2)] [curtain(direction = 2,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [Background(image="bg_warehouse",screenadapt="coverall")] [curtain(direction = 2,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_005", focus="n")] [charslot(slot = "l", name = "avg_npc_1035_1#1$1", focus="l")] [name="里昂"]你们最近都听说了什么?今晚到底怎么了? [charslot(slot = "r", name = "avg_npc_005", focus="r")] [name="落魄的店主"]我就剩这些绷带了,不够缠的,你先拿着捂在脑袋上吧......要不然血淋淋的。 [charslot(slot = "l", name = "avg_npc_1035_1#1$1", focus="l")] [name="里昂"]没事,你说你的。 [charslot(slot = "r", name = "avg_npc_005", focus="r")] [name="落魄的店主"]最初是从地块东边传来的消息,你也知道,不务正业的小流氓都聚在那里。 [name="落魄的店主"]说是镇子里有很多人都觉得,反正怎么也还不上银行的钱,不如...... [charslot(slot = "l", name = "avg_npc_1035_1#10$1", focus="l")] [name="里昂"]不如什么? [charslot(slot = "r", name = "avg_npc_005", focus="r")] [name="落魄的店主"]不如狠狠抢一笔......逃去拓荒地重新开始...... [name="落魄的店主"]你也看见了,刚刚他们跟疯了一样,到处打人、砸店、抢劫...... [musicvolume(volume=0.6, fadetime=2)] [name="落魄的店主"]等等,里昂,快来看,那是......你家的方向...... [charslot(slot = "l", name = "avg_npc_1035_1#4$1", focus="l")] [name="里昂"]......该死! [dialog] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot = "l", name = "avg_npc_1035_1#4$1", afrom=1, ato=0, duration= 1, isblock=true)] [curtain(direction = 6,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [Background(image="42_g4_bank",screenadapt="coverall")] [SoundVolume(volume=0.2, channel="e",fadetime=2)] [curtain(direction = 6,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [PlaySound(key="$d_avg_audience_chaos", volume=0.4, loop=true, channel="a")] [StopSound(channel="a", fadetime=4)] [StopSound(channel="e", fadetime=2)] [delay(time=2)] [charslot(slot = "l", name = "avg_npc_1039_1#8$1", focus="l")] [charslot(slot = "r", name = "avg_npc_1041_1#1$1", focus="n")] [name="西尔维娅"]经理,我、我......听起来外面的情况不太好...... [charslot(slot = "r", name = "avg_npc_1041_1#1$1", focus="r")] [name="银行经理"]你大可放心,西尔维娅,在这间银行里,我们每一个人的安全都有保障。 [name="银行经理"]他们确实是些无药可救的家伙,只有在我们面前,才不得不变成懂得分寸的人。 [name="银行经理"]如果你实在害怕,可以干脆睡一觉。一觉醒来之后,他们就再也不会出现在你的视野里了。 [charslot(slot = "l", name = "avg_npc_1039_1#8$1", focus="l")] [name="西尔维娅"]您这是......什么意思? [charslot(slot = "r", name = "avg_npc_1041_1#1$1", focus="r")] [name="银行经理"]其他人没告诉你吗?我们的合作伙伴即将到来,这些家伙马上就要没用了。 [name="银行经理"]所以,他们主动提出临走前带点土特产再出发,我们也没理由不默许。 [name="银行经理"]我们只需要等待就好,就像我们之前无数次做过的那样,耐心等待,该来的都会来的—— [charslot(slot = "r", name = "avg_npc_1041_1#1$1", focus="n")] [name="银行员工"]经理,我们收到通讯了,是来自黑钢的!他们的本舰提前到达了! [charslot(slot = "r", name = "avg_npc_1041_1#1$1", focus="r")] [name="银行经理"]啧,不光来了,还来得早了一些...... [name="银行经理"]不过,对我们来说,都是一样的。 [dialog] [curtain(direction = 2,fillfrom = 0,fillto = 1,fadetime=0.5)] [delay(time=1)] [curtain] [charslot] [Background(image="42_g1_mine",screenadapt="coverall")] [curtain(direction = 2,fillfrom = 1,fillto = 0,fadetime=0.5)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1034_1#10$1")] [name="伍德洛"]看来上次去找你,你还是没记住教训。 [charslot(slot = "m", name = "avg_npc_1044_1#1$1")] [name="蛮横的混混"]妈的......呸,每次都说是教训,都说是警告,你哪次动过真格的啊! [dialog] [charslot] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$d_avg_gunshot", volume=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [PlaySound(key="$blooddrop", volume=1)] [charslot(slot = "m", name = "avg_npc_1044_1#1$1")] [name="蛮横的混混"]我的手! [charslot(slot = "m", name = "avg_npc_1034_1#10$1")] [name="伍德洛"]你要是非想挨子弹,我也可以满足你。 [charslot(slot = "m", name = "avg_npc_1034_1#1$1")] [name="伍德洛"]自己选下一处吧,左脚还是左手? [charslot(slot = "m", name = "avg_npc_1044_1#1$1")] [name="蛮横的混混"]你根本不知道......就算逃过了我们......逃过了今天......还会有别人...... [name="蛮横的混混"]你们一个都别想逃...... [dialog] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_punch02", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$bodyfalldown2", volume=1)] [charslot(slot = "m", name = "avg_npc_1044_1#1$1", posfrom="0,0", posto="0,-40", afrom=1, ato=0, duration=0.5, isblock=false)] [delay(time=1)] [charslot] [charslot(slot = "m", name = "avg_npc_1034_1#10$1")] [name="伍德洛"]与其操心我们,不如先想想自己吧。 [dialog] [charslot] [name="蛮横的混混"]...... [dialog] [PlaySound(key="$d_avg_shipwhistle", volume=0.4, loop=true, channel="b")] [StopSound(channel="b", fadetime=5)] [delay(time=3)] [charslot(slot = "m", name = "avg_npc_1034_1#10$1")] [name="伍德洛"]什么声音——? [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="42_g8_abandonedblock",screenadapt="coverall")] [Delay(time=1)] [PlaySound(key="$firestorm", volume=1)] [PlaySound(key="$d_avg_woodcracle", volume=1, loop=true, channel="a")] [PlaySound(key="$d_avg_audience_chaos", volume=1)] [Delay(time=1)] [PlaySound(key="$d_avg_crowdrun", volume=1)] [Delay(time=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=0.1, r=255, g=0, b=0, fadetime=2)] [PlaySound(key="$d_avg_snowrun", volume=1, loop=true, channel="b")] [StopSound(channel="b", fadetime=1)] [charslot(slot = "m", name = "avg_1034_jesca2_1#1$1", posfrom="300,0", posto="0,0", duration=1, isblock=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1043_1#1$1")] [name="无措的地块居民"]快救火!救火啊——! [charslot(slot = "m", name = "avg_1034_jesca2_1#12$1")] [name="杰西卡"]女士,里昂先生在里面吗?! [charslot(slot = "m", name = "avg_npc_1043_1#1$1")] [name="无措的地块居民"]我、我不知道,我出来的时候房子已经烧起来了! [charslot(slot = "m", name = "avg_npc_1043_1#1$1", focus="n")] [name="杰西卡"]让一下,女士! [dialog] [charslot(slot = "l", name = "avg_1034_jesca2_1#11$1", posfrom="500,0", posto="-60,0", duration=0.8)] [Delay(time=0.6)] [charslot(slot = "m", name = "avg_npc_1043_1#1$1", posfrom="0,0", posto="-50,0", afrom=1, ato=1, duration=0.2, isblock=true)] [charslot(slot = "m", name = "avg_npc_1043_1#1$1", posfrom="-50,0", posto="-50,0", afrom=1, ato=1, duration=0, isblock=true, focus="m")] [name="无措的地块居民"]孩子你、你这是去干什么?!你不能进去,火势这么大,你出不来的! [charslot(slot = "l", name = "avg_1034_jesca2_1#11$1", posfrom="-60,0", posto="-60,0", duration=0, focus="l", isblock=true)] [name="杰西卡"]女士,你快去找更多人来灭火吧,我先进去找里昂先生。 [charslot(slot = "m", name = "avg_npc_1043_1#1$1", posfrom="-50,0", posto="-50,0", afrom=1, ato=1, duration=0, isblock=true, focus="m")] [name="无措的地块居民"]你这孩子,他是你什么人啊,要你这么豁出命去救他? [charslot(slot = "l", name = "avg_1034_jesca2_1#11$1", posfrom="-60,0", posto="-60,0", duration=0, focus="l", isblock=true)] [name="杰西卡"]我认识他的,女士你就松开我吧! [charslot(slot = "m", name = "avg_npc_1043_1#1$1", posfrom="-50,0", posto="-50,0", afrom=1, ato=1, duration=0, isblock=true, focus="m")] [name="无措的地块居民"]只是认识而已,非亲非故的,你不要命了!哎—— [dialog] [PlaySound(key="$d_avg_snowrun", volume=1, loop=true, channel="b")] [StopSound(channel="b", fadetime=2)] [charslot(slot = "l", name = "avg_1034_jesca2_1#11$1", posfrom="-60,0", posto="-300,0", afrom=1, ato=0, duration=0.8)] [charslot(slot = "m", name = "avg_npc_1043_1#1$1", posfrom="-50,0", posto="-100,0", afrom=1, ato=1, duration=0.5, isblock=true)] [Delay(time=2)] [charslot] [name="???"]杰西卡,你怎么会在这里?你、你这是干什么? [dialog] [StopSound(channel="a", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_npc_1035_1#1$1", duration=1.5, isblock=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_1034_jesca2_1#3$1")] [name="杰西卡"]里昂先生?! [name="杰西卡"]你没在里面啊...... [charslot(slot = "m", name = "avg_npc_1035_1#9$1")] [name="里昂"]我看到了,杰西卡,看到了。 [charslot(slot = "m", name = "avg_npc_1043_1#1$1")] [name="无措的地块居民"]里昂先生,这孩子一直说要进火场去找你...... [charslot(slot = "m", name = "avg_1034_jesca2_1#7$1")] [name="杰西卡"]我、我以为你...... [charslot(slot = "m", name = "avg_npc_1035_1#9$1")] [name="里昂"]......孩子,你别哭了,我还活得好好的呢。 [charslot(slot = "m", name = "avg_1034_jesca2_1#7$1")] [name="杰西卡"]可你、你的房子...... [charslot(slot = "m", name = "avg_npc_1035_1#9$1")] [name="里昂"]没事的......没事......我可以去海伦娜那里住。 [charslot(slot = "m", name = "avg_npc_1035_1#2$1")] [name="里昂"]正好,家里只有我一个人,天天望着空荡荡的墙壁,心里也难受......烧了也好。 [charslot(slot = "m", name = "avg_npc_1035_1#9$1")] [name="里昂"]以后就......再也不惦记了。 [dialog] [charslot] [PlaySound(key="$d_avg_wind", volume=1)] [PlaySound(key="$d_avg_shipwhistle", volume=0.6, loop=true, channel="c")] [delay(time=3)] [StopSound(channel="c", fadetime=2)] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1035_1#5$1")] [name="里昂"]是什么声音? [charslot(slot = "m", name = "avg_1034_jesca2_1#3$1")] [name="杰西卡"]...... [charslot(slot = "m", name = "avg_1034_jesca2_1#7$1")] [name="杰西卡"]怎么办......怎么办...... [charslot(slot = "m", name = "avg_npc_1035_1#5$1")] [name="里昂"]怎么办?我都说了,烧了就烧了...... [charslot(slot = "m", name = "avg_1034_jesca2_1#6$1")] [name="杰西卡"]怎么办,怎么办,怎么办...... [charslot(slot = "m", name = "avg_npc_1035_1#6$1")] [name="里昂"]不是,杰西卡,什么怎么办?到底出什么事了? [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="42_g11_blacksteelplatform",screenadapt="coverall")] [Delay(time=1)] [PlaySound(key="$d_avg_snowstormflp", volume=0.8, loop=true, channel="f")] [charslot(slot = "r", name = "avg_npc_1045_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_npc_1040_1#1$1", duration=1.5, isblock=true)] [delay(time=1)] [charslot(slot = "r", name = "avg_npc_1045_1#1$1", focus="r")] [charslot(slot = "l", name = "avg_npc_1040_1#1$1", focus="n")] [name="黑钢资深干员"]蒂拉,我看你来来回回进出克里夫先生的办公室,难道雷蛇小队失手了? [charslot(slot = "l", name = "avg_npc_1040_1#10$1", focus="l")] [name="黑钢情报小组成员"]不,虽然地块上确实出现了一些突发情况,但雷蛇小队完成了他们的任务,本舰马上就要和达维镇对接了。 [charslot(slot = "r", name = "avg_npc_1045_1#1$1", focus="r")] [name="黑钢资深干员"]我懂了,那些欠债的人知道我们来了之后肯定没他们的好处,所以—— [charslot(slot = "l", name = "avg_npc_1040_1#8$1", focus="l")] [name="黑钢情报小组成员"]请谨言慎行。 [charslot(slot = "r", name = "avg_npc_1045_1#1$1", focus="r")] [name="黑钢资深干员"]抱歉,我的错我的错。 [name="黑钢资深干员"]不过克里夫先生怎么说?该不会因为有人闹事就改主意了吧? [charslot(slot = "l", name = "avg_npc_1040_1#11$1", focus="l")] [name="黑钢情报小组成员"]一切按原计划执行。 [charslot(slot = "r", name = "avg_npc_1045_1#1$1", focus="r")] [name="黑钢资深干员"]好嘞—— [dialog] [charslot(slot = "r", name = "avg_npc_1045_1#1$1", focus="all")] [CameraShake(duration=6, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_collapse", volume=1)] [Delay(time=4)] [charslot(slot = "r", name = "avg_npc_1045_1#1$1", focus="r")] [name="黑钢资深干员"]......看来我们终于快要到了。 [dialog] [SoundVolume(volume=1, channel="f",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [Delay(time=1)] [PlaySound(key="$d_avg_wind", volume=1)] 起初,是一缕异样的空气,拂动了人们的发丝。 接着,是一阵从每个人脚底传来的震动。 最后,是一声从数百米外的高空传来的巨大轰鸣。 [dialog] [Image(image="42_i04", xScale=1.7, yScale=1.7, x=-20, y=250, fadetime=1.5,screenadapt="coverall")] [ImageTween(xFrom=-20, xTo=250, xScaleFrom=1.7, yScaleFrom=1.7, xScaleTo=1.7, yScaleTo=1.7, duration=8, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=3)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [PlaySound(key="$d_avg_collapse", volume=1, channel="HB")] [delay(time=1)] [bgeffect(name="$eb_glow_l",layer=1,x=-30,xto=0,yto=0,movetime = 3)] [bgeffect(name="$eb_glow_s",layer=2,x=-30,xto=0,yto=0,movetime = 3)] [PlaySound(key="$d_avg_shipwhistle", volume=1)] [Image(image="42_i04",screenadapt="coverall")] [CameraShake(duration=2, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [Delay(time=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=1.5)] [PlayMusic(intro="$tense_intro", key="$tense_loop", volume=0.6)] [dialog] [delay(time=2)] 冲破冬夜浓重的雾气,经过半个月的行驶后,巴伦基地抵达了。 所有人聚在街头,站在窗口,看向它驶来的方向。 无论人们是欢迎,或是抗拒,它都来了。 无论今夜是噩梦,还是美梦,都惊醒了。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=4, block=true)] [bgeffect] [image] [charslot] [Background(image="42_g1_mine",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1034_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1034_1#6$1")] 掂了掂手中的铳械,事情做到一半被打断,让伍德洛心里很不高兴。 [charslot(slot = "m", name = "avg_npc_1034_1#6$1", focus="n")] 将目光从远处的舰船上收回,伍德洛看到地上的男人早已不见踪影,只留下一行长长的血迹。 [charslot(slot = "m", name = "avg_npc_1034_1#6$1")] [name="伍德洛"]呵......刚刚应该先冲他的脚来颗子弹的。 [charslot(slot = "m", name = "avg_npc_1034_1#10$1")] [name="伍德洛"]妈的...... [dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]